https://verse.works/series/polypaths-by-aluan-wang
Polypaths is an interactive playground born from this wave: by simply dragging lines and dropping dots, you can conjure forests, vines, rock piles, and even trippy glitch-lands. Below are four practical tips that show how to trigger Polypaths’ secret modes and add new layers of surprise to your work.
Once you open the Polypaths canvas, you’ll see a grid and two basic elements to play with: Dots and Lines. The tips below assume you already know how to draw lines and place dots with your mouse or stylus.

Tip 01 – Forest Mode
- Draw at least 8 straight lines
- Each line must span 15+ grid units
Meet both rules and Polypaths assumes you’re planting a forest: towering trunks and woody blossoms sprout along your long lines, while shorter segments turn into shrubs and saplings. Perfect for instantly growing dense, layered vegetation.

Tip 02 – Vine Mode
- Draw Draw 7 or more downward lines least 8 straight lines
- Each line’s arrow tilts ≥ 30° from vertical
When Polypaths detects multiple slanted downward lines, it “reads” them as gravity-pulled vines. Once triggered, every line—any length, any direction—morphs into curling stems and leaves, creating a waterfall of greenery.

Tip 03 – Single-Object Mode
- More than 20 dots on the canvas: activation chance rises
- More than 30 dots: about 80 % of new lines become single objects
“Single objects” are clusters such as rock piles, grass tufts, or wood blocks. The more dots you scatter, the denser the landscape Polypaths predicts. Beyond 30 dots, nearly every fresh line is absorbed into stone, grass, or timber—ideal for quickly populating ground detail or crafting an abandoned, ruin-like scene.

Tip 04 – Daze Mode
- Draw 6 straight lines
- Add 6 dots—the magic “66” password
Daze Mode is like spiking the canvas’s punch: lines warp, colors pulse neon, and the whole screen slides into a woozy haze. Want a psychedelic twist? Lay out some structure with Tip 01 or 02, then drop the “66” combo to push the scene over the edge.

Tip 05 – Control Front-Back Layers
- Lower Y → front layer
- Higher Y → back layer
Set the short tree’s start point lower than the tall tree’s, and it will appear in front—depth control done.
Keyboard Shortcuts
| Key | Action |
|---|---|
| Enter | Download current canvas as a PNG |
| Space | Download the scene JSON (includes garden DNA) |
| I | Toggle on-screen DNA readout |
| G | Export a layered PNG with transparency |
URL Flags
Add these to the end of your URL for extra functions:
| Flag | What it does |
|---|---|
&3d | Makes the garden sway left/right—light breeze effect |
&view | Opens the layer-slice viewer (scroll with the mouse) |
&debug_1-7 | Dev mode; any digit combo (&debug_123, &debug_4567) shows different readouts |
&pix_4 | Ups the render resolution (higher number = higher res). Default is &pix_2 ≈ 2048 × 2048 |
&puta | Full developer console—shows every debug panel |
Examplehttps://....hash.....&3d&pix_4
turns on the 3D, and renders at 4× resolution.




















